You're powerful.
You're overwhelmed.
You're figuring it out.
A therapeutic tabletop roleplaying group for teens who want to tell stories about young heroes — and maybe learn something about themselves along the way.
What is this, actually?
This is a small group — six to eight teens — who meet every Friday afternoon to play Masks: A New Generation, a tabletop roleplaying game about young superheroes. It's facilitated by a licensed counselor who specialises in therapeutic game facilitation.
That means the game is the structure, not the point. The point is the stories you tell inside it — about identity, about pressure, about who gets to decide who you are. Those stories have a way of mattering beyond the table.
You don't need to know anything about superheroes, tabletop games, or therapy to join. You need to be willing to show up and try something.
The details
Summer 2026
Winter Park, FL
No experience needed
PhD, LMHC
What is Masks: A New Generation?
Masks is a tabletop roleplaying game — collaborative storytelling with dice and rules. No console, no screen, no special equipment. You sit around a table, play a character, and help tell a story together.
What makes Masks different is what it's actually about. You're not trying to defeat enemies — you're trying to figure out who you are while the world has strong opinions about it. Adults have expectations. Teammates need things. Somewhere underneath all of that, your hero is asking: who am I, really?
Each hero is a kind of person, not a power set
Find the archetype where the question at the center feels like something real to you — not the most powerful, not the one that sounds coolest. Then claim it before someone else does.
One player per archetype. Greyed-out cards are taken.
